They simply refuse to work together in the same party. He is incompatible with the religious characters. It is impossible to select them & customise a loadout because of the way that he operates. He starts with all his skills instead of only beginning with 4. He does a lot of things which were not previously possible. The Abomination is certainly an interesting hero. If you want to leave feedback on the general game changes that were made please head over to this thread. So let us know what you think about the class! As you begin to play with the class please use this thread for feedback on the hero class. Additionally, the emergence of a beast in combat is a stressful event for other party members! Fortunately, they recover somewhat when the Abomination returns to his brooding (but human) self. But beware: the Abomination unsettles religious heroes so much that they refuse to serve with him. Each form has different combat skills, so you'll need to figure out the strengths of each. Completely unlike any other hero to wander into the Hamlet thus far, the Abomination can switch between two forms during combat: human and beast. The Abomination, designed by our Lord Tier Kickstarter backer, Josh L, aka "MaxKojote" is a twisted concept indeed! A brooding and desperate man, the Abomination has been outcast, branded and imprisoned due to the "sickness" that lies within him. To start let me copy the details from the Inhuman Bondage patch notes: This thread is dedicated to feedback you all have for the Abomination class. So we want to organize the feedback slightly, to make it easier to discuss the changes. We know there are a lot of changes in this update. Today we launch the Inhuman Bondage update which introduces the new class: The Abomination.
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